Trees are pretty interesting when you stop and look at them. Given a set of rules and processes, these things appear out of the ground and create endless variations of the same basic forms. What’s been really satisfying, is how closely some of the shapes I’ve been generating in Blender this week match some of the trees on my lunchtime walk to the shop. It’s also quite possible I’ve been looking at trees too much.
After the initial implementation of the SCA-based add-on, I’ve been able to expand the core functionality to include additional rules and more importantly, actually generate usable meshes.